Godot github2/19/2023 ![]() ![]() Use the connection credentials to build a client object using the singleton. You can also download it from the asset repository.Īdd the Nakama.gd singleton (in addons//) as an autoload in Godot. Follow these instructions.ĭownload the client from the releases page and import it into your project. The simplest way is to use Docker but have a look at the server documentation for other options. You'll need to setup the server and database before you can connect with the client. There is an unreleased Godot 4 version you can find in the 'godot-4' You're currently looking at the Godot 3 version of the Nakama client for Godot. It's written in GDScript to support Godot Engine 3.1+.įull documentation is online - Godot 3 & 4 This client implements the full API and socket options with the server. Features include user accounts, chat, social, matchmaker, realtime multiplayer, and much more. Nakama is an open-source server designed to power modern games and apps. ContributingĪny contribution submitted for inclusion in the work by you shall be licensed under the MIT license, without any additional terms or conditions.Godot client for Nakama server written in GDScript. To see a list of games and integrations developed on top of godot-rust, have a look at our list of third-party projects in the book. native-plugin - Create custom node plugins.resource - Create and use custom resources.dodge-the-creeps - A Rust port of the little Godot game.property-export - Export complex properties such as collections.builder-export - Export using the builder API. ![]()
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